Secure Licensing Engine

Secure, Scalable &
Game-Changing Authentication

Protect your compiled binaries and scripts against piracy and cracks. Restrict access, bind licenses to hardware signatures (HWID), and manage serials dynamically via a unified admin panel.

Made for developers. Built for security.

Advanced licensing features designed for software mods, utilities, cheats, and game trainers.

Multi-App Panel

Host separate user flows, custom key generators, and client settings for multiple software projects within a single web dashboard.

Hardware ID Locking

Prevent account sharing automatically. Our system locks user logins and keys to custom hardware fingerprints (HWID) with instant reset options.

API-Centric Logic

Run your licensing securely. Authenticate logins, registration, and license keys directly through serverless, fast backend routes.

Integrate In Under 5 Minutes

Select your favorite language, copy the example template, and run your client immediately.

client.py (Uses requests & hashlib)
Download
import requests
import hashlib
import uuid
import platform

# Anik X Cheats Server Configuration
BASE_URL = "http://auth.anikxcheatx.com"
APP_ID = "YOUR_APP_ID"  # Replace with App ID from settings

def get_hwid():
    mac = str(uuid.getnode())
    processor = platform.processor()
    os_name = platform.system()
    raw_hwid = f"{mac}-{processor}-{os_name}"
    return hashlib.sha256(raw_hwid.encode('utf-8')).hexdigest()

def register(username, password, license_key):
    url = f"{BASE_URL}/api/client/register"
    payload = {
        "app_id": APP_ID, 
        "username": username, 
        "password": password, 
        "license_key": license_key, 
        "hwid": get_hwid()
    }
    res = requests.post(url, json=payload)
    return res.json()

def login(username, password):
    url = f"{BASE_URL}/api/client/login"
    payload = {
        "app_id": APP_ID, 
        "username": username, 
        "password": password, 
        "hwid": get_hwid()
    }
    res = requests.post(url, json=payload)
    return res.json()

def license_only_login(license_key):
    url = f"{BASE_URL}/api/client/license_login"
    payload = {
        "app_id": APP_ID, 
        "license_key": license_key, 
        "hwid": get_hwid()
    }
    res = requests.post(url, json=payload)
    return res.json()
client.cs (Standard Console Application)
Download
using System;
using System.Text;
using System.Net.Http;
using System.Threading.Tasks;
using System.Security.Cryptography;
using Microsoft.Win32;

namespace AnikXClient
{
    class Program
    {
        private static readonly string BaseUrl = "http://auth.anikxcheatx.com";
        private static readonly string AppId = "YOUR_APP_ID"; // Replace with App ID
        private static readonly HttpClient Client = new HttpClient();

        public static string GetHWID()
        {
            string processorId = "";
            try {
                using (RegistryKey key = Registry.LocalMachine.OpenSubKey(@"HARDWARE\DESCRIPTION\System\CentralProcessor\0")) {
                    if (key != null) processorId = key.GetValue("ProcessorNameString")?.ToString() ?? "";
                }
            } catch {}
            string raw = Environment.MachineName + Environment.ProcessorCount + processorId;
            using (SHA256 sha = SHA256.Create()) {
                byte[] bytes = sha.ComputeHash(Encoding.UTF8.GetBytes(raw));
                StringBuilder sb = new StringBuilder();
                foreach (byte b in bytes) sb.Append(b.ToString("x2"));
                return sb.ToString();
            }
        }

        public static async Task<string> LicenseLogin(string licenseKey)
        {
            string url = $"{BaseUrl}/api/client/license_login";
            string payload = $"{{\"app_id\":\"{AppId}\",\"license_key\":\"{licenseKey}\",\"hwid\":\"{GetHWID()}\"}}";
            var response = await Client.PostAsync(url, new StringContent(payload, Encoding.UTF8, "application/json"));
            return await response.Content.ReadAsStringAsync();
        }
    }
}
client.cpp (Native WinINet C++ Request Builder)
Download
#include <windows.h>
#include <wininet.h>
#include <iostream>
#include <string>
#include <sstream>

#pragma comment(lib, "wininet.lib")

const std::string HOST = "localhost";
const int PORT = 8000;
const std::string APP_ID = "YOUR_APP_ID"; // Replace with App ID

std::string SendPost(const std::string& path, const std::string& json) {
    HINTERNET hSession = InternetOpenA("AnikX", INTERNET_OPEN_TYPE_PRECONFIG, NULL, NULL, 0);
    HINTERNET hConnect = InternetConnectA(hSession, HOST.c_str(), PORT, NULL, NULL, INTERNET_SERVICE_HTTP, 0, 0);
    HINTERNET hRequest = HttpOpenRequestA(hConnect, "POST", path.c_str(), NULL, NULL, NULL, INTERNET_FLAG_RELOAD, 0);
    std::string headers = "Content-Type: application/json\r\n";
    HttpSendRequestA(hRequest, headers.c_str(), headers.length(), (LPVOID)json.c_str(), json.length());
    
    std::string res = ""; char buf[1024]; DWORD read = 0;
    while (InternetReadFile(hRequest, buf, sizeof(buf)-1, &read) && read > 0) {
        buf[read] = '\0'; res += buf;
    }
    InternetCloseHandle(hRequest); InternetCloseHandle(hConnect); InternetCloseHandle(hSession);
    return res;
}

Simple & Developer Friendly Plans

Pick a perfect tier that matches your product scope and user base size.

Tester

Perfect for testing and sandbox builds

$0/lifetime
  • Max 10 User Accounts
  • Standard License System
  • Active HWID Lock check
  • Basic Python/C++/C# SDKs
  • Web Control Panel
Get Started

Developer

For independent devs and mod makers

$4.99/month
  • Max 10,000 User Accounts
  • Unlimited License Key generation
  • Team Management features
  • Reseller API Integration
  • Custom Variable Management
Choose Developer

Seller

For large products with support systems

$14.99/month
  • Unlimited Users & Licenses
  • Discord / Telegram Bot integrations
  • Secure Seller API endpoints
  • In-App Chatrooms Support
  • 24/7 Premium Support
Choose Seller

Frequently Asked Questions

Everything you need to know about Anik X Cheats and client authentication.

When a user logs in for the first time, their client SDK generates a unique system hardware signature (HWID) based on machine components like MAC, CPU, or motherboard descriptors. This signature is sent to the Anik X Cheats server and bound to their license. Future logins verify that the hardware footprint matches, preventing multi-device sharing.
Yes! The admin panel allows you to dynamically create, edit, and delete separate Applications. Each Application will have its own completely isolated set of user databases, generated license keys, application settings, client secrets, and activity logs.
Anik X Cheats processes all queries on the secure server side, protecting databases and credential schemas. For maximum security, we recommend using a binary obfuscator or packer (like VMProtect, Themida, or PyArmor) on your final output file to prevent reverse engineers from patching out your local condition statements.
You can reset HWID bindings directly in the Admin Dashboard. Navigate to either the "Licenses" list or the "Users" list, search for the specific client key or username, and click the circular arrow icon ("Reset HWID") to immediately wipe the bound signature, allowing them to bind on their new PC.